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Stylized RPG animal mount/character with lots of options for customization for your RPG, MOBA, or MMO
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本内置渲染管线通用渲染管线(URP)高清渲染管线(HDRP)
2020.3.31f1
兼容
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其他兼容性信息

Development Render Pipeline: Built-In

Custom Shaders: No

You will be able to easily convert materials to other Render Pipelines standard shaders!

描述

Join the N-hance Studio community on: Discord and Facebook


_____________________________________________________________________________

Attention:

In case of usage of our assets (including this one) in NFT / Blockchain projects - we recommend to contact us via e-mail!

_____________________________________________________________________________


Asset Description:

Various color materials and Modular Parts for ultimately wide color customization included!


PBR Stylized Material:

  • 10 Handpainted Diffuse Maps
  • 1 Emissive Map
  • 2 Normal Maps

Choose between different styles:

  • Blue Tiger Mount
  • Gold Tiger Mount
  • Purple Tiger Mount
  • Metal Tiger Mount
  • Wild Blue Tiger
  • Wild Gold Tiger
  • Wild Purple TIger
  • Wild Metal Tiger

Bonus Skins:

  • Blue Undead Tiger
  • Green Undead Tiger
  • Grey Undead Tiger

Create your own style with:

  • 7 Colors for Body
  • 3 Colors for Armor
  • 2 Modular Parts (Armored and Rideable Tiger)

ANIMATIONS LIST:

  • Idle (In-place)
  • Idle01 (In-place)
  • Idle02 (In-place)
  • Idle03 (In-place)
  • Idle_Up (In-place)
  • Idle_Down (In-place)
  • Idle_LookRight (In-place)
  • Combat_Unarmed_Attack (In-place)
  • Combat_Unarmed_Attack01 (In-place)
  • Combat_Unarmed_Hit_BackL (Root Motion)
  • Combat_Unarmed_Hit_BackR (Root Motion)
  • Combat_Unarmed_Hit_FrontL (In-place)
  • Combat_Unarmed_Hit_FrontR (In-place)
  • Run_Forward (Root Motion & In-place)
  • Run_Jump (Root Motion & In-place)
  • Run_Curve_Left (Root Motion)
  • Run_Curve_Right (Root Motion)
  • Sprint_Forward (Root Motion & In-place)
  • Sprint_Curve_Right (Root Motion)
  • Sprint_Curve_Left (Root Motion)
  • Sprint_Jump (Root Motion & In-place)
  • Death (In-place)
  • Death01 (In-place)
  • Death02 (In-place)
  • Death_Run (Root Motion & In-place)
  • Jump_Loop (In-place)
  • Jump_End_Land (In-place)
  • Jump_Start_Cliff (Root Motion)
  • Jump_End_Water (In-place)
  • Walk_Forward (Root Motion & In-place)
  • Walk_Backwards (Root Motion & In-place)
  • Walk_Backwards_Curve_Left (Root Motion)
  • Walk_Backwards_Curve_Right (Root Motion)
  • Walk_Forward_Up (Root Motion & In-place)
  • Walk_Forward_Down (Root Motion & In-place)
  • Walk_Forward_Curve_Right (Root Motion)
  • Walk_Forward_Curve_Left (Root Motion)
  • Emote_Sleep_Start (In-place)
  • Emote_Sleep_Loop (In-place)
  • Emote_Sleep_End (In-place)
  • Swim_Turn_Right (Root Motion)
  • Swim_Turn_Left (Root Motion)
  • Swim_Idle (In-place)
  • Swim_Forward_Curve_Right (Root Motion)
  • Swim_Forward_Curve_Left (Root Motion)
  • Swim_Forward (Root Motion & In-place)
  • Swim_Backwards_Curve_Right (Root Motion)
  • Swim_Backwards_Curve_Left (Root Motion)
  • Swim_Backwards (Root Motion & In-place)
  • Walk_SideMove_Left (Root Motion & In-place)
  • Walk_SideMove_Right (Root Motion & In-place)
  • Walk_Forward_Left_45 (Root Motion & In-place)
  • Walk_Forward_Right_45 (Root Motion & In-place)
  • Walk_Jump (Root Motion & In-place)
  • Walk_Turn_Left (Root Motion)
  • Walk_Turn_Right (Root Motion)
  • Turn180_Left (In-place)
  • Turn180_Right (In-place)
  • Idle_LookLeft (In-place)
  • Jump_Start (In-place)
  • Sprint_Left (Root Motion & In-place)
  • Sprint_Right (Root Motion & In-place)
  • Run_Left (Root Motion & In-place)
  • Run_Right (Root Motion & In-place)
  • Walk_Left (Root Motion & In-place)
  • Walk_Right (Root Motion & In-place)
  • Walk_Left_Up (Root Motion & In-place)
  • Walk_Right_Up (Root Motion & In-place)
  • Walk_Left_Down (Root Motion & In-place)
  • Walk_Right_Down (Root Motion & In-place)
  • Swim_Left (Root Motion & In-place)
  • Swim_Right (Root Motion & In-place)
  • Combat_Stun (In-place)
技术细节

Development Render Pipeline: Built-In

Animated: Yes

Number of Characters: 1

Number of Prefabs: 14 (7 PC & 7 Mobile Prefabs)

Vertex Count(Total): 9,669

Triangle Count(Total): 15,586

Number of Textures: 13

Texture Resolutions: 2048x2048

Number of Materials: 20 (10 PC & 10 Mobile Shaders)

Number of Animations: 101 (54 In-place animations & 47 root motion animations)

Stylized Tiger Mount

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$24.99
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许可证类型:Single Entity
一个实体
适用于个人或小型企业。
多个实体
适用于大型企业或多用户。
退款政策
该资源受Unity资源商店退款政策约束。有关详细信息,请参见《最终用户许可协议》(EULA)中的第2.9.3节。
安全结账方式:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
许可证类型
文件大小
67.7 MB
最新版本
1.0
最新发布日期
2022年7月1日
原始 Unity 版本
2020.3.31
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