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WormMan is a Humanoid Worm Swarm. Rigged to epicSK. Comes with Ultimate Shaders that specially created for it. Both URP and HDRP shadersgraphs and a bonus single worm SKM added.
可编程渲染管线(SRP)兼容性
Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一个功能。SRP是支撑通用渲染管线(URP)和高清渲染管线(HDRP)的底层技术。
Unity版本 | 内置渲染管线 | 通用渲染管线(URP) | 高清渲染管线(HDRP) |
---|---|---|---|
2021.3.29f1 | 不兼容 | 兼容 | 兼容 |
描述
WormMan is a Humanoid Worm Swarm. Rigged to epicSK. Comes with Ultimate Shaders that specially created for it. Both URP and HDRP shadersgraphs are included. Also a simple single worm SKM included. its has movement and dive to ground anims to spawn worms from Humanoid and run around character.
Asset Features:
- 6 SKM: WorMan, 4 Mortar and 1 single worm skm.
- Rigged to: worm man and mortar meshes rigged to epic skeleton. single worm has own skeleton and 3 anims.
- Ultimate materials with rich worm related settings. advanced mortar material.
- Additional bones on head: Added 5 bones (Head_Worm_Joint_0 to Head_Worm_Joint_04. this bones used for dynamic head movement/Physics.
- Texture skins: Two worm textures, with and without thick ring that you can often see on worms.
- Bonus single worm. This single worm can be used as little followers, minions, spawns or like environment creature. Also can be spawned from wormman when it gets hits or can be crawl to enemy corpse and than that enemy transform to wormman. so in theory, there is many usage possibilities and how you it, its up to your imagination.
- Both URP and HDRP Shadergraphs included.
material is a lightweight (Single Tex) and highly optimized with lot of bool/Branchs. This material gives you many settings like, Noise movements, thicknness, bulge waves, many colorizing option, hue, randomizer and more.
技术细节
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