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Little Astronaut in a space suite for your game.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.31f1
Compatible
Not compatible
Not compatible
Description

Low-poly, gameready, humanoid rig, animated.

PBR textures + Handpainted textures.


Rigged with Humanoid Rig, so you can easily retarget any humanoid animation. Contains 7 custom animations.

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On the first video you can see demonstration of the humanoid rig in the third-person game template (not included in the package).

On the second video you can see dance animation, which was retargeted. It is only for demonstration, it is not included in the package.


You can customize the color of the suit: it can be orange, white or blue, also you can remove the backpack or chest panel.

Technical details

10 texture maps:

3 Albedo Maps (for PBR)

2 Normal Maps (for PBR)

2 MetalRoughness Maps (for PBR)

3 Diffuse Maps (for set up with unlit shader if you need it)

Texture dimensions: 4096*4096

6 Materials:

3 PBR (white suit, orange suit, blue suit)

3 unlit (white suit, orange suit, blue suit)

Polygon count of BM_Astronaut :

tris 8196

verts 4159

Number of meshes/prefabs: 1 base mesh/12 prefabs

Rigging: Yes, Humanoid

Animation count: 7 animations

Animation type list:

Idle 4

Walk 1

Run 1

Jump 1

UV mapping: Yes

LOD information (count, number of levels): No

Types of materials and texture maps (e.g., PBR): PBR, unlit

Little Astronaut

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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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