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Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2020.3.37f1
Compatible
Compatible
Compatible
설명

⚔️ Low-poly model of the character William Davis - Pirate

Suitable for games of different genres: RPG, strategy, first-person shooter, etc.


🚨🚨🚨

📢Attention

  • Character physics are not included in the project
  • Animations are not included, we can assign any humanoid animations from the store
  • For the correct display of materials, you need to use a double - sided shader

🦵🏼Rig

This rig is made on the basis of the Humanoid skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.

You can see the hierarchy of additional bones here.


📗Polycount


Body and cloth

📝Faces - 38151 Verts - 46907 Tris - 72648

(To reduce the total number of polygons you can remove the corals and mussels.)

Octopus

📝Faces - 1777 Verts - 1763 Tris - 3486

Chest

📝Faces - 818 Verts - 818 Tris - 1622


In the model, it is desirable to use a shader with a two-sided display of polygons.


Preview images rendered in Marmoset software

Technical details

Number of textures 40

Texture dimensions 4096

Maximum polygon count 75748

Number of meshes/prefabs 8

Rigging: Yes

Animation count No

UV mapping: Yes

LOD information (count, number of levels) No

Types of materials and texture maps (e.g., PBR) Yes

William Davis - Pirate

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