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Goblin who learned the mysteries of magic .
描述

Game ready model with animations.


Suitable for games of different genre: Fantasy RPG or RTS.

技术细节

Game ready model with animations. Besides the main mash there are 3 assembled models.With the help of separate parts, you can assemble both a shaman and a magician.In the model it is desirable to use a shader with a two-sided display of polygons.Polygons all assets 31106 or ~19091 on 1 characterTriangles 58574 all assets or ~35687 on 1 characterVertex counts: body-9920 body cut-9232 cloth-2894 cloth middle-3408 deer mask-2930 hood-931 mask-1390 sickle-2457 staff v1 -2544 staff v2 -1795polygon counts: body-8668 body cut-7988 cloth-2755 cloth middle-2861 deer mask-2643 hood-836 mask-1256 sickle-820 staff v1 -2024 staff v2 -1495Animations: 34 - Attack (x6) Walk (x1) Run (x1) RunBackward(x1) jump (x1) Strafe LR (x4) idle (x3) Death (x3) Get hit( x3) Block (x4) Emotion (x7)Texture Resolutions: 4096x4096 (body/cloth/deer mask/mask/cloth middle)/2048x2048(hood/sickle/staff)/ 256x256 (Eyes)Body: Base color (15) Roughness (1) Normal (9) Metallic (1) Ao (1) Emissive (2) - 4096x4096Cloth: Base color (4) Roughness (3) Normal (3) Metallic (1) Ao (3) - 4096x4096Cloth middle: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096Deer mask: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096Mask: Base color (2) Roughness (2) Normal (2) Metallic (2) Ao (1) - 4096x4096Hood: Base color (3) Roughness (1) Normal (1) Metallic (0) Ao (1) - 2048x2048Staff: Base color (2) Roughness (2) Normal (2) Metallic (1) Ao (1) Emissive (2) - 2048x2048Eyes: Base color (7) Roughness (2) Normal (2) Metallic (1) Ao (0) Emissive (2) - 256x256Sickle: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 2048x2048Textures file format: tga.

Besides the main mash there are 3 assembled models.With the help of separate parts, you can assemble both a shaman and a magician.

In the model it is desirable to use a free shader with a two-sided display of polygons: Lux 2.02 (included on project).


Polygons all assets 31106 or ~19091 on 1 character

Triangles 58574 all assets or ~35687 on 1 character

Vertex counts: 

  • body-9920 
  • body cut-9232 
  • cloth-2894 
  • cloth middle-3408 
  • deer mask-2930 
  • hood-931 
  • mask-1390 
  • sickle-2457 
  • staff v1 -2544
  •  staff v2 -1795

Polygon counts: 

  • body-8668
  • body cut-7988 
  • cloth-2755 
  • cloth middle-2861 
  • deer mask-2643 
  • hood-836 
  • mask-1256 
  • sickle-820 
  • staff v1 -2024 
  • staff v2 -1495

Animations: 34 :

  • Attack (x6) 
  • Walk (x1)
  • Run (x1)
  • RunBackward(x1)
  • jump (x1) 
  • Strafe LR (x4)
  • idle (x3)
  • Death (x3)
  • Get hit( x3)
  • Block (x4) 
  • Emotion (x7)

Texture Resolutions: 

  • 4096x4096 (body/cloth/deer mask/mask/cloth middle)
  • 2048x2048(hood/sickle/staff)
  • 256x256 (Eyes)

Materials:

  • Body: 15
  • Cloth:4
  • Eyes: 9
  • Cloth middle:1
  • Staff:2
  • Mask:2
  • Deer mask:1
  • Sickle:1
  • Hood:3

Textures:

  • Body: Base color (15) Normal (9) MetallicSmoothness (1) Ao (1) Emissive (2) - 4096x4096
  • Cloth: Base color (4) MetallicSmoothness (3) Normal (3) Ao (2) - 4096x4096
  • Cloth middle: Base color (1) MetallicSmoothness (1) Normal (1) Ao (1) - 4096x4096
  • Deer mask: Base color (1) Roughness (1) Normal (1) Metallic (1) Ao (1) - 4096x4096
  • Mask: Base color (2) MetallicSmoothness(2) Normal (2) Ao (1) - 4096x4096
  • Hood: Base color (3) MetallicSmoothness(1) Normal (1) Ao (1) - 2048x2048
  • Staff: Base color (2) MetallicSmoothness(2) Normal (2) Ao (1) Emissive (2) - 2048x2048
  • Eyes: Base color (7) MetallicSmoothness (2) Normal (2) Ao (0) Emissive (2) - 256x256
  • Sickle: Base color (1) MetallicSmoothness (1) Normal (1) (1) Ao (1) - 2048x2048

Textures file format: tga.

Goblin shaman and mage

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