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This pack includes 13 combat animations and PunchAura, an effect system for dynamic aura effects. Perfect for fighting games and action RPGs.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2023.1.20f1
Compatible
Compatible
Compatible
Description

This package provides a complete set of high-quality combat animations, including fluid combo attacks, hit reactions, and other dynamic fight movements. Each animation is designed to bring fast-paced, engaging action to your game.

Additionally, this pack includes the PunchAura effect system, a feature-rich effect manager designed to enhance your combat animations with smooth, ring-shaped aura effects. PunchAura automatically assigns effects to specific limbs (hands and feet), synchronizing seamlessly with attacks via animation events.

Key Features:

  • 13 high-quality combo animations
  • Hit reaction animations for realistic combat feedback
  • Additional combat motion animations to enhance fight sequences
  • Seamless integration with PunchAura effect system
  • Animation events support for easy effect synchronization

Whether you are developing a fighting game, action RPG, or beat 'em up, this pack provides the animations and effects you need to create impactful, fluid, and engaging combat sequences.

Technical details
  • Compatible with Unity’s Mecanim animation system
  • Includes root motion and in-place variants
  • Optimized for smooth blending and transitions
  • PunchAura effect system included for enhanced combat visuals
  • Customizable effect duration, radius, color, and fade-out timing
  • Uses object pooling for optimal performance

How to Use

  1. Import the animation package into your Unity project.
  2. Assign animations to your character using Mecanim.
  3. Add PunchAuraController to your character and assign the PunchAuraPrefab.
  4. Use animation events to trigger aura effects (ExecutePunchAuraCommand).

This package is perfect for anyone looking to enhance their combat gameplay with high-quality animations and immersive visual effects! 🚀

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License type: Single Entity
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This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
100.1 MB
Latest version
1.0.0
Latest release date
Feb 25, 2025
Original Unity version
2023.1.20
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