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A MoCap animations pack with 123 high-quality boxing animations: punches, dodges, blocks, footwork, and hit reactions. Designed for seamless punch chaining and realistic movement in fighting games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.1f1
Compatible
Compatible
Compatible
Description

📌 Note: This pack contains only animations. The video and Playable Demo are from the Punch Perfect: Boxing Animations & Tools, which includes additional scripts, controllers, and mechanics.


🎉 Special Offer: Owners of this animations pack get $40 off (over 65%) when upgrading to the complete toolkit!

Owners of this animations pack can purchase BoxingRing with a 50% discount


Playable Demo | Unity Forum | Discord Server


Bring authentic fighting animations to your project with Punch Perfect: Fighting MoCap Animations! This motion capture animation pack includes 123 high-quality boxing animations, providing fluid and realistic character movement captured from an experienced athlete.


💥 What’s Included?


🥊 123 Professional MoCap Animations


Footwork(16 animations) – Forward, backward, lateral, and diagonal steps & movements for dynamic movement.

Punches (10 base animations) – Jab, Cross, Hook, Uppercut, and Body Punches.

Punch + Step (80 animations) – Variations with movement in different directions for realistic footwork and attacks.

Slips (8 animations) – Fast head movements to evade incoming punches.

Hit Reactions (6 animations) – Different hit impact animations for head and body shots.

Idle Stance (1 animation) – A realistic boxing stance to maintain immersion.


Full animations list in Technical details!

Technical details

Full Animations List :


1. Locomotion:

  • Forward
  • Backward
  • Left
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

2. Steps:

  • Forward
  • Backward
  • Left
  • Right
  • Forward-Left
  • Backward-Right
  • Forward-Right
  • Backward-Left

3. Punches:

  • Jab
  • Jab-Forward
  • Jab-Backward
  • Jab-Left
  • Jab-Right
  • Jab-Forward-Left
  • Jab-Backward-Right
  • Jab-Forward-Right
  • Jab-Backward-Left
  • Cross
  • Cross-Forward
  • Cross-Backward
  • Cross-Left
  • Cross-Right
  • Cross-Forward-Left
  • Cross-Backward-Right
  • Cross-Forward-Right
  • Cross-Backward-Left
  • LeadHook
  • LeadHook-Forward
  • LeadHook-Backward
  • LeadHook-Left
  • LeadHook-Right
  • LeadHook-Forward-Left
  • LeadHook-Backward-Right
  • LeadHook-Forward-Right
  • LeadHook-Backward-Left
  • RearHook
  • RearHook-Forward
  • RearHook-Backward
  • RearHook-Left
  • RearHook-Right
  • RearHook-Forward-Left
  • RearHook-Backward-Right
  • RearHook-Forward-Right
  • RearHook-Backward-Left
  • LeadUppercut
  • LeadUppercut-Forward
  • LeadUppercut-Backward
  • LeadUppercut-Left
  • LeadUppercut-Right
  • LeadUppercut-Forward-Left
  • LeadUppercut-Backward-Right
  • LeadUppercut-Forward-Right
  • LeadUppercut-Backward-Left
  • RearUppercut
  • RearUppercut-Forward
  • RearUppercut-Backward
  • RearUppercut-Left
  • RearUppercut-Right
  • RearUppercut-Forward-Left
  • RearUppercut-Backward-Right
  • RearUppercut-Forward-Right
  • RearUppercut-Backward-Left
  • BodyJab
  • BodyJab-Forward
  • BodyJab-Backward
  • BodyJab-Left
  • BodyJab-Right
  • BodyJab-Forward-Left
  • BodyJab-Backward-Right
  • BodyJab-Forward-Right
  • BodyJab-Backward-Left
  • BodyCross
  • BodyCross-Forward
  • BodyCross-Backward
  • BodyCross-Left
  • BodyCross-Right
  • BodyCross-Forward-Left
  • BodyCross-Backward-Right
  • BodyCross-Forward-Right
  • BodyCross-Backward-Left
  • LeadBodyHook
  • LeadBodyHook-Forward
  • LeadBodyHook-Backward
  • LeadBodyHook-Left
  • LeadBodyHook-Right
  • LeadBodyHook-Forward-Left
  • LeadBodyHook-Backward-Right
  • LeadBodyHook-Forward-Right
  • LeadBodyHook-Backward-Left
  • RearBodyHook
  • RearBodyHook-Forward
  • RearBodyHook-Backward
  • RearBodyHook-Left
  • RearBodyHook-Right
  • RearBodyHook-Forward-Left
  • RearBodyHook-Backward-Right
  • RearBodyHook-Forward-Right
  • RearBodyHook-Backward-Left

4. Slips:

  • Slip-Forward
  • Slip-Backward
  • Slip-Left
  • Slip-Right
  • Slip-Forward-Left
  • Slip-Backward-Right
  • Slip-Forward-Right
  • Slip-Backward-Left

5. Blocks:

  • Low-Guard
  • High-Guard

6. Stance

7. Hits:

  • Hit-Head-Front
  • Hit-Head-Left
  • Hit-Head-Right
  • Hit-Body-Front
  • Hit-Body-Left
  • Hit-Body-Right

Punch Perfect: Fighting MoCap Animations

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