Unity logo
Cancel
장바구니
애플리케이션
Sell Assets

평점 만점의 리뷰가 11,000개 이상

8만 5천명 이상의 리뷰

10만명 이상의 포럼 멤버가 선호하는 에셋

유니티에서 모더레이팅하는 모든 에셋

2D
텍스처 및 소재
도로
This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.
1/23
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
loading
Road Textures for MicroVerse Roads contains various kinds of textures and masks to be used for the road systems of MicroVerse Roads.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity VersionBuilt-inURPHDRP
2021.3.29f1
Compatible
Compatible
Compatible
Additional compatibility information

The package consists of textures which can be used in any pipeline depending on the shader being used. The presets are focused on the road shader of MicroVerse Roads and in that regard naturally support Built-In, URP and HDRP.

Package dependencies
2
This package needs other Asset Store packages in order to work.
설명

Overview


Road Textures for MicroVerse Roads provides extra content for MicroVerse Roads. The textures themselves are general purpose and can of course be used outside of MicroVerse Roads as well in your dedicated materials. The presets are created for MicroVerse Roads, so that you can easily change the look of the roads in your Road System settings with the click of a button.


Demo


You probably already have examined the demo road textures, they are included in the MicroVerse Roads Demo. Those were created by me and provided for free for the community. Enjoy!


Categories


Among the provided road categories are


  • Asphalt
  • Ground (e. g. Mud)
  • Gravel
  • Pavement

in procedural and scanned sources. And in addition to these textures


  • Noise (e. g. for Lines)
  • Masks (e. g. for Overlays)
  • Textures (e. g. for Overlays)
  • Normal Maps (e. g. for Wear)

You can mix those together in the material settings and customize the provided presets with the individual look that you prefer.


More textures (FREE ones)


I've also created a texture pack for terrain textures that works ideally with this asset of road textures. Because of the continued support I've received over the years from this awesome Unity community I give that one away for free



Enjoy! 😀



Texture Source


The textures were created using procedural techniques as well as scans which were converted to road materials to be used in Unity in combination with MicroVerse Roads. Procedural creation tends to tile smoother than scanned images, however with scanned images you achieve more realism in the scene.


Road Material


The asset provides presets which use the road shader of MicroVerse Roads. The shader enables you to create your own custom combinations. As such this asset can also be considered as a starter package which you can extend and modify easily.


Example: You can have a clean asphalt and add wear noise including road line wear and have a completely different look generated with only a few clicks. Be it from a clean healthy road up to an apocalyptic scenario with heavy damaged cracks in the road.


The presets were created with a large terrain scope in mind. In that regard world space texture space was set in most of the materials. However the asset also contains e. g. pavement textures which naturally looks better when the pavement aligns to the shape of the road, so in that case UV texture space was set up instead of world space. It really depends on your requirements, you can change the settings easily in the road material.


With that in mind feel free to adjust the provided materials depending on your own personal preference.


The Shader


The shader that Jason Booth provides with MicroVerse Roads is just awesome. It works out of the box in all 3 render pipelines. In addition to using the standard textures for Albedo, Normal and Mask Map you can stack other features on it like line wear and wear Masks. Furthermore the shader provides an option which allows stochastic texturing and reduces tiling altogether at the click of a button.


Other features of the shader are the support for Wetness, Puddles, Snow and Trax which you probably already know from MicroSplat Trax.


Recently Jason also added the option to provide Overlays which you can use for e. g. asphalt repairs on damaged roads, leaves and other interesting ideas that come to mind.


Please note that this versatile and flexible shader is provided in MicroVerse Roads and as such depends on MicroVerse Roads being installed.


Links


Unity Forum



Technical details

The texture resolution is mostly 2K which is more than sufficient for road textures. The provided formats are Albedo, Normal and Mask Map. Noise, Mask and Wear texture may vary in resolution.


Road Textures for MicroVerse Roads

(평가가 충분하지 않습니다)
38 users have favourite this asset
(38)
$20
세금/부가세는 결제 시 반영됩니다.
라이선스: Single Entity
싱글 엔티티
개인 사용자나 소규모 비즈니스에 적합.
멀티 엔티티
대기업이나 여러 사용자가 공용으로 사용시에 적합.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
Secure checkout:
Supported payment methods: Visa, Mastercard, Maestro, Paypal, Amex
라이선스
파일 크기
1.3 GB
최신 버전
1.0
최신 릴리스 날짜
2024년 2월 9일
원본 Unity 버전
2021.3.29
Quality assets
Over 11,000 five-star assets
Trusted
Rated by 85,000+ customers
Community support
Supported by 100,000+ forum members
Unity logo
언어
어필리에이트 프로그램
멤버십링크 생성기어필리에이트 ID
Feedback
파트너 프로그램
협력사
USD
EUR
Copyright © 2025 Unity Technologies
모든 가격은 부가가치세를 제외한 금액입니다.
USD
EUR