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Everything you need for a 2D platform boss fight with player and boss animations and the full lineup working, including scenery, sprites
Description

The 2D animations are ready to be used in a 2D platform game and with the test scene just adjust and you already have a complete boss fight, with the necessary animations and programming for it to work.


Technical details

This pack contains a complete Boss Fight, including programming for the operation and all animations and scenery:

contains the player who is a wizard with the following vector animations in 348px-281px each frame:

-Idle 6 framses

-Walk 16 framses

-Jump 4 frames

-Fall 4 frames

-Distance Attack 9 frames

-Hit 5 frames

-BigHit 7 frames

It also contains the boss sprites with the following animations:

each boss frame is the size of 771px-788px:

-Idle 6 frames

-Walk 26 frames

-Song 15 frames

-Attack 16 frames

-Hit 6 frames

-BigHit 6 frames..


Objects to compose the scene:


Background


Details


rock for prefab


ground for battle



Animation of rockSmash: 9 frames


All animations are working and configured in the example Scene, from programming to art and animation.

Description of the configured Scene:


The player has controls to walk, jump, fall and attack, and faces a Boss enemy, which: Walks up to the player, attacks when he is close, and touches an instrument with his mouth that makes it fall, stones that help increase the difficulty, everything already configured



📷


Boss Fight 2D

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$4.99
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License type: Single Entity
Single Entity
Recommended for individuals and small businesses.
Multi Entity
Recommended for large enterprises working across multiple locations.
Refund policy
This asset is covered by the Unity Asset Store Refund Policy. Please see section 2.9.3 of the EULA for details.
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License type
File size
40.1 MB
Latest version
1.0
Latest release date
Dec 8, 2021
Original Unity version
2020.3.14
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